How to Make War
[How to Make War]
How to Make War (HMW) is a platoon level simulation of tactical mechanized combined arms combat from WWII to the near future including both historical and hypothetical conflicts. The Standard Rules provide those rules common to all versions, while the other rules provide the scenarios and any additional information required for individual modules, maps, units, and scenarios.
HMW is a not-for-profit project that is built on the shoulders of volunteers. If you have a passion for the subject, there are many ways you can contribute.
Modules
- Introduction
- Basic Armor
- Advanced Armor (Observation, Morale, Defilade, Ammo Supply)
- Infantry (Leg Units, Transportation, GP Fire, Close Assault, Overun, Mines)
- Artillery (Tow Units, Indirect Fire, Offmap Combat, Counter Battery Fire, Recon, Smoke)
- Helicopter/Aircraft (Helicopter Units, Air Units, Air Defense)
- Engineering (Combat Engineering, Mine Laying and Clearing, Water Crossing, Obstruction and Fortification Construction)
- Weather/Night (Weather and Night Combat, Illumination)
- Chemical/Nuclear (Chemical and Nuclear Weapons, NBC Protection, Missles)
- World War II (1939-1945)
- Russian Front
- Poland 1939
- Sedan 1940
- Balkans
- Tobruk
- El Alamain
- Stalingrad
- Donetz
- Kursk
- Normandy
- Cobra
- Market Garden
- Battle of the Bulge
- Pakistan vs. India 1947
- North Korea vs. South Korea 1951
- North Korean Attack
- Incheon
- Chinese Intervention
- Ridgeway Counterattack
- Pakistan vs. India 1965
- Vietnam vs. USA 1965
- Arab vs. Israel 1967
- USSR vs. China 1969 (Hypothetical)
- Pakistan vs. India 1971
- Arab vs. Israel 1973
- Soviet Union (Warsaw Pact) vs. United States (NATO) 1973 (Hypothetical)
- China vs. Vietnam 1979
- Iraq vs. Iran 1980
- Iraq vs. Kuwait, US
- US vs. Iraq
- Russia vs. NATO 2010 (Hypothetical)
- North Korea, China vs. South Korea, US, Japan 2010 (Hypothetical)
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